![]() To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The Persona 4 Arena games and Dancing All Night take place in the months following Persona 4. In contrast, Persona 5 is set in a non-specific year referred to as "20XX". The Persona Q series takes place in a separate enclosed world in which the characters of Persona 3, 4, and 5 are drawn into from their respective time periods. Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4.Ī central concept for the series is the collective unconscious, a place generated by the hearts of humanity and from which Personas are born. According to the official Persona Club P3 book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. ![]() Persona 3 is set from 2009 to 2010, and Persona 4 is set from 2011 to 2012. Persona 3 and subsequent games stem from Eternal Punishment. At the end of Innocent Sin, the main characters rewrite events to avert the destruction of Earth, creating the Eternal Punishment reality, with the original reality becoming an isolated Other Side. This is followed by the events of Innocent Sin and Eternal Punishment in 1999. Persona and the Persona 2 games shared narrative elements which were concluded with Eternal Punishment, so Persona 3 started out with a fresh setting and characters. The first in the series is Persona, set in the year 1996. The Persona series takes place in modern-day Japan and focuses on a group of high school students, with the exception to this being Eternal Punishment, which focused on a group of adults. The setting has been described as urban fantasy, with extraordinary events happening in otherwise normal locations. The typical setting used is a city, with a noted exception being the rural town setting of Persona 4. Although they are typically stand-alone games that only share thematic elements, the Persona games share a continuity, with elements from previous games turning up in later ones. There have been numerous adaptations, including anime series, films, novelizations, mangas, stage plays, radio dramas, and musical concerts. The series has since gone on to sell over 15 million copies worldwide, outselling its parent franchise. Following the release of Persona 3 and 4, the series also established a strong following in Europe. The series is highly popular internationally, becoming the best-known Megami Tensei spin-off and establishing Atlus and the Megami Tensei franchise in North America. Beginning with Persona 2: Eternal Punishment, the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. Revelations: Persona was the first role-playing Megami Tensei game to be released outside of Japan. The series' recurring concepts and design elements draw on Jungian psychology, psychological personas and tarot cards, along with religion, mythology, and literature themes and influences. Its overall theme is exploration of the human psyche and how the characters find their true selves. Character designs are by series co-creator Kazuma Kaneko ( Persona and the Persona 2 duology) and Shigenori Soejima ( Persona 3 onwards). Since the release of Persona 3 in 2006, the main series has used a social simulation function called Social Links, which are directly linked to how Personas evolve. Persona 's core features include a group of students as the main cast, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. ![]() Persona began as a spin-off based on the positively-received high school setting of Shin Megami Tensei If. (1994). The series has seen several more games since, with the most recent main entry being 2019's Persona 5 Royal. The first entry in the series, Revelations: Persona, was released in 1996 for the PlayStation. Persona, previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise developed and primarily published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. ![]()
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